![]() ![]() Once conquered, the territory can be assigned different "roles" based on its numerical rating in four areas: military, commercial, research, and imperial. Battles against the computer can be auto-resolved or fought in real time. The turn-based phase basically involves creating armies, purchasing special technologies, clicking on a region to attack or negotiate with, and then clicking on a button to carry out the orders. The goal is to conquer nearby territories (referred to as provinces) from your faction's starting area. In its place is a Risk-like world domination mode played from a cheap, plastic-looking model of the globe. Why use biplanes, for instance, when the same epoch offers bombers?Īnother interesting design decision is the removal of a traditional campaign system. ![]() There are only five epochs in the game, from "ancient" to "future," with disparate units lumped together like entrees at buffet table. Even more shocking, the breadth of history, the game's true selling point and distinguishing feature, has been abbreviated to Cliffs Notes proportions. In a radical departure from the first two games, the factions have been stripped down to three generic choices: Western, Middle East, and Far East. If the series continues on its current course, the next installment might as well be called Empire Candy Land. Instead of significantly building on or refining the content in the first two games, developer Mad Doc Software narrows the scope so dramatically it's hard to believe this is Empire Earth. Fast-forward six years, and we find a completely different series. It also had a manual that could kill a chihuahua if it accidentally slipped out of your hands. One of the more ambitious real-time strategy games at the time of its release, the original Empire Earth offered 21 authentic civilizations, four historical-based campaigns, a scenario editor, and 14 time periods spanning 500,000 years.
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System Manufacturer/Model Number: HP Laptop 15-bw0xx Occasionally, one needs to run the MCPR tool more than once (rebooting in between), and (rarely) it must be run from Windows Safe Mode to clean up remnants. So, as with this new system, I got most/all of my programs installed first, and THEN I replaced McAfee with Kaspersky.ģ) It's a good idea to exactly follow the steps detailed in the TS article provided in Borg 386's post, in order to get a proper, clean uninstall of McAfee. ![]() My experience is that McAfee is far less "finicky" about software installs than - for example - the Kaspersky with which I replace it. That way, in the unlikely event that you do ever reinstall McAfee on that system, you will still have your download and activation rights.Ģ) If you plan to replace McAfee with a more robust 3rd-party AV/security suite, it's not a bad idea to get all of your 3rd-party productivity and other programs/apps installed first. I just did so on this new Dell 8900 Win10 box.Ī couple of "pearls" from the "been there, done that" camp:ġ) It's not a bad idea to "activate" and "register" the OEM McAfee on the system BEFORE you uninstall it, as explained in the TS article for which Borg 386 provided the link. Download the MCPR tool from and save it to a temporary folder on your computer.Yep, Borg 386's advice to use the MCPR tool is the way to go.Īs a McAfee refugee/survivor from many years back, I always remove it from my OEM computers. Giant Fire Breathing Robot – “Go buy this game. This debut of Fighting Fantasy onto digital devices has the gamebook future looking bright.” – 9 out of 10! With the automated game system, the newly colored illustrations, and the additional music and sound effects, this is one gamebook you need to immerse yourself in. Press2Reset Review – “Between Tin Man Games and Ian Livingstone, Fighting Fantasy: Blood of the Zombies brings digital gamebooks to a whole new level. ![]() It’s a fantastic game that presents a fun story, great art and a tonne of re-playability making this a hugely successful first outing for Tin Man and Fighting Fantasy.” – 5 out of 5! Trollish Delver Review – “ Blood of the Zombies brings the Fighting Fantasy gamebooks lumbering and groaning into the internet generation and with its simple mechanics that work well in app form. Touch Arcade Review – “Beautifully presented, a little campy but oh-so-worth that walk down memory lane, Blood of the Zombies will not go amiss in your library of interactive iOS-based tales.” – 4 out of 5! I’m already looking forward to other Fighting Fantasy/Tin Man Games collaborations.” – 4.5 out of 5! – EDITOR’S CHOICE! Tapsauce Review – “Easily one of the best of Tin Man Games’ stable.” – The Final Grade: Aġ48 Apps– “…for those looking for an interesting storyline and a delightful walk down memory lane, it’s a sterling effort and one that very much deserves its asking price. It delivers an authentic Fighting Fantasy experience while updating the gameplay and style in its own way. Starburst Review – “Ultimately, fans of the old stories should enjoy Blood of the Zombies. A skilled app designer and an experienced author have collaborated and managed the rare feat of creating something greater than the sum of their individual talents.” – 4.5 out of 5! Gamezebo Review – “…its speedy combat and inbuilt adversity make it a great candidate for the app treatment.
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